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UX / UI Artist

Full-time

Are you a creative and self-starting UI/UX artist looking for a new challenge? Our team is seeking an experienced professional to join us in crafting engaging and intuitive interfaces for our game.

In this role you will be responsible for shaping the User Experience and User Interface of our game, with plenty of room to bring your own knowledge and vision to the table. You will have the chance to take on a variety of tasks from wireframing and prototyping all the way to creating high quality UI assets to implement into the game.

As a key member of our team, you will have the opportunity to work alongside talented designers, artists and engineers to create a seamless and enjoyable experience for our players, whilst ensuring quality and accessibility.

If you’re passionate about creating great user experiences and thrive in a collaborative environment you’ll fit right in. Join us in pushing the boundaries and help us create a game that players will love!

01 MAIN RESPONSIBILITIES

How To Play

  • Create wireframes, interactive prototypes and documentation that clearly convey ideas
  • Effectively communicate UX ideas and designs to the team
  • Work together with game designers and engineers to develop new game features and supporting game web-site features
  • Create UI art assets to be used inside the game (mobile-first)
  • Work alongside engineers and tech art to implement UI into Unity
02 MVP SKILLS

Endgame

  • 5+ years of experience within a UI heavy role
  • Expert level knowledge of Figma/Adobe XD or any other design tools
  • Knowledge of User testing
  • High level proficiency in Adobe Illustrator and Photoshop, any other Adobe products are a bonus
  • Self-starter, happy to manage your own time and project scope
  • Must have a portfolio demonstrating previous UI and UX projects
03 POINT PLUS

Secret Level

  • Experience implementing UI into Unity
  • Confidence and ability to share your work for constructive feedback to the rest of the team
  • Familiarity with website design
  • High level file management skills
04 REQUIRED

Must Have

  • Portfolio demonstrating a variety of UI/UX work.
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3D GAME ARTIST

Full-time

We are looking for an experienced 3D Game Artist who is able to create beautiful stylized models and textures. They should have a meticulous eye for quality and understand best approaching for translating from a 2D concept into a 3D model for mobile. You will work closely within a small team where both your technical skills and creative vision will help shape our mobile multiplayer game.

01 MAIN RESPONSIBILITIES

How To Play

  • Develop an understanding of the game and it’s development direction to turn the design idea into an inspiring artwork.
  • Modelling, Uv’ing, Texturing. Characters and Props with a skew towards characters.
  • Experience working on stylized assets that is demonstrated in your portfolio.
  • Unity basics – working with assets within Unity and scene building.
  • Excellent communication skills and appreciation of an iterative approach with a fast feedback loop.
  • Professional experience with Maya, Photoshop and Unity.
  • Strong anatomical fundamentals.
  • The ability to creating appealing stylization.
  • Understanding the restrictions associated with the mobile platform and able to create optimized models, UV’s and textures.
02 MVP SKILLS

Endgame

  • Experience in mobile games development and a good understanding of platforms and engines restrictions.
03 POINT PLUS

Secret Level

  • Rigging.
  • Realtime VFX in Unity.
  • 3D Animation.
04 REQUIRED

Must Have

  • Portfolio demonstrating an ability to visually develop an idea and render to a high level.

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TECHNICAL DIRECTOR

CLIENT SIDE

Full-time

We are looking for an experienced Technical Director (Client) to join our team. As a Technical Director you will be leading the entirety of the client-side engineering department, as well as working alongside the studio manager, backend technical director and the product team to define the vision and the roadmaps for a variety of products.

We are looking for an experienced Technical Director (Client) to join our team. As a Technical Director you will be leading the entirety of the client-side engineering department, as well as working alongside the studio manager, backend technical director and the product team to define the vision and the roadmaps for a variety of products.

We are looking for someone who can lead, mentor and inspire our engineers to deliver high quality and highly competitive games in a new emerging market. A perfect candidate will have the ability to handle context switching and put equal emphasis on high level planning as well as leading by example by delivering high quality solutions themselves.

We are looking for an excellent communicator who feels at home when discussing and analyzing game design ideas as well as UX patterns. This role is an exciting opportunity for a veteran Technical Lead or an experienced Technical Director who would want to have a chance at leaving their mark in a newly emerging market within the gaming industry. Additionally as we grow the studio and our products the right candidate in this role will have an opportunity to grow along with the company picking up new responsibilities if that is what they would want.

01 MAIN RESPONSIBILITIES

How To Play

  • Responsible for all technical architecture and processes choices
  • Supervise and participate-in all projects from staffing, technology/tools choices, risks evaluation, dependencies with other projects to ensure the best quality is achieved
  • Recommends solutions and approves plans and roadmaps
  • Manage the client engineering teams
  • Identify and solve technical problems as they arise, including cross-platform issues, debugging, profiling and optimizing for reduced memory usage and increased real-time
    performance
  • Making sure that the delivered products are maintainable and flexible enough to change with the market
  • Research new tools, techniques and processes and how they can benefit the studio
  • Collaborate productively, communicating ideas and issues clearly across disciplines
  • Exceptional analysis and problem-solving skills
  • Architect and participate in implementing all the different game modules and systems.
  • Work closely with department leads to identify and set technical restrictions and ensure the team adheres to them
02 MVP SKILLS

Endgame

  • 5 years as a Technical Director or Senior Technical Lead on games projects (including mobile platforms)
  • Shipped multiple games as a service (server driven, live ops enabled products)
  • Experience with working on a project across all stages of development from concepting through prototyping to production and live operations
  • Experience growing engineering teams and great mentorship skills
  • At least 5 years of experience working with Unity on game projects
  • Veteran C# engineer
  • Good knowledge of backend technologies
  • Excited and enthusiastic about f2p blockchain gaming
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TECHNICAL ARTIST

Full-time

We are looking for a passionate Technical Artist who is dynamic and is excited about bringing designs to life for our games.

01 MAIN RESPONSIBILITIES

How To Play

  • Acting as a bridge between Art and Engineering.
  • Implementing Assets into the game and providing support for the art and development teams on best practice.
  • Create and maintain shaders and visual effects within the project.
  • Developing and maintaining art pipelines and processes.
  • Testing new tools and vetting workflows before deployment to production.
  • Helping to promote performance optimization for art assets by creating clear standards.
02 MVP SKILLS

Endgame

  • Experience as a digital artist, knowledge of digital art tools: Maya, Photoshop, or similar.
  • Scripting experience for the creation of tool for game engines, python, C# or similar.
  • Familiarity with game development.
  • Knowledge of Unity, Unreal Engine, or other game engines, and you can communicate effectively with developers.
  • Knowledge of UI creation and structures to facilitate rapid iteration.
  • Proficiency in technical problem-solving and debugging game content.
  • A results-oriented and collaborative approach to development.
  • Experience with Mobile platforms and their limitations.
03 POINT PLUS

Secret Level

  • Experience with rigging or animation is a plus.

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MARKETING ARTIST

Full-time

We are looking for a Marketing Artist who will have significant influence in promoting and showcasing our mobile games on multiple platforms. You will work closely with our marketing and product teams to create engaging 2D, 3D and video content to showcase new and exciting features of our games. This will be a varied and exciting role and one for someone who is a self-starter. We believe in building competitive games for everyone and you’ll be pivotal in helping us tell that story.

01 MAIN RESPONSIBILITIES

How To Play

  • Create high quality 2D promotional graphic art for multiple platforms
  • Able to produce high quality 2D and 3D rendered assets
  • Excellent video capturing and editing skills
  • Edit existing video and animation footage to produce content for social media, user-acquisition or other promotional purposes
  • Work closely with the in-house game developing, marketing, user-acquisition, and community management teams to fulfil marketing graphic requests
  • Capture footage of in-game features ready to be edited
  • Working with UA to write new creative briefs and running A/B tests on paid social media and similar channels
  • Have a sales attitude and able to follow clear direction to create effective commercial communication
  • Have a growth mindset and always wanting to learn new best practices
  • Work within Unity to capture or create content to be edited
02 MVP SKILLS

Endgame

  • Proficient with Adobe suite including Photoshop and Illustrator
  • Good communication skills
  • Knowledge of composition and colour theory
  • Knowledge of layout and typography
  • Basic knowledge of Unity3d
  • A can-do attitude and a desire to work in a start-up environment
03 POINT PLUS

Secret Level

  • Trailer production experience
  • Experience in mobile games development and a good understanding of social media platforms
04 REQUIRED

Must Have

  • Portfolio demonstrating an ability to visually develop an idea of promotional art