Reina_CareersPage
REMOTE

3D GAME ARTIST

Full-time

Are you a seasoned 3D Game Artist with a knack for bringing characters and environments to life in a stylized art style akin to the magic of Disney? Do you thrive in an environment that encourages creativity, iterative processes, and fast feedback loops? If so, we want you to be a part of our passionate team!

01 MAIN RESPONSIBILITIES

How To Play

  • Character Artistry: Create visually stunning and memorable 3D character models, ensuring they fit seamlessly into our game worlds.

  • Environment and Prop Design: Craft captivating and immersive 3D environments and props, contributing to the overall game atmosphere.

  • Stylized Art Style: Develop and maintain a consistent, stylized art style in line with the charm and appeal of Disney’s creations with the ability to adapt concepts to fit this style.

  • Platform limitation knowledge: Understanding the restrictions associated with the mobile platform and able to create optimized models, UV’s and textures.

  • Autodesk MAYA: Utilize Autodesk Maya to model and texture characters, environments, and props.

  • Strong Anatomy Abilities: Demonstrate a deep understanding of anatomy and apply it to character design, creating relatable and expressive characters.

  • Collaboration: Collaborate closely with the art team, designers, and developers to ensure artistic vision aligns with gameplay goals.

  • Iterative Processes: Embrace iterative design processes, incorporating feedback and making necessary revisions to achieve the best possible visuals.

  • Fast Feedback Loops: Adapt to a fast-paced development environment, responding quickly to art direction and feedback.

02 MVP SKILLS

Endgame

  • Experience in mobile games development and a good understanding of platforms and engines restrictions.
03 POINT PLUS

Secret Level

  • Rigging.
  • Realtime VFX in Unity.
  • 3D Animation.
04 REQUIRED

Must Have

  • A robust portfolio showcasing your character and environment work, with a focus on stylized art.

  • Proficiency in Autodesk Maya, Zbrush or Blender for 3D modeling, texturing.

  • Strong understanding of anatomy, character design principles, and stylized aesthetics.

  • Excellent communication and collaboration skills.

  • Proven ability to work effectively in a team-oriented environment.

  • Experience in the mobile game industry.

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TECHNICAL DIRECTOR

CLIENT SIDE

Full-time

We are looking for an experienced Technical Director (Client) to join our team. As a Technical Director you will be leading the entirety of the client-side engineering department, as well as working alongside the studio manager, backend technical director and the product team to define the vision and the roadmaps for a variety of products.

We are looking for an experienced Technical Director (Client) to join our team. As a Technical Director you will be leading the entirety of the client-side engineering department, as well as working alongside the studio manager, backend technical director and the product team to define the vision and the roadmaps for a variety of products.

We are looking for someone who can lead, mentor and inspire our engineers to deliver high quality and highly competitive games in a new emerging market. A perfect candidate will have the ability to handle context switching and put equal emphasis on high level planning as well as leading by example by delivering high quality solutions themselves.

We are looking for an excellent communicator who feels at home when discussing and analyzing game design ideas as well as UX patterns. This role is an exciting opportunity for a veteran Technical Lead or an experienced Technical Director who would want to have a chance at leaving their mark in a newly emerging market within the gaming industry. Additionally as we grow the studio and our products the right candidate in this role will have an opportunity to grow along with the company picking up new responsibilities if that is what they would want.

01 MAIN RESPONSIBILITIES

How To Play

  • Responsible for all technical architecture and processes choices
  • Supervise and participate-in all projects from staffing, technology/tools choices, risks evaluation, dependencies with other projects to ensure the best quality is achieved
  • Recommends solutions and approves plans and roadmaps
  • Manage the client engineering teams
  • Identify and solve technical problems as they arise, including cross-platform issues, debugging, profiling and optimizing for reduced memory usage and increased real-time
    performance
  • Making sure that the delivered products are maintainable and flexible enough to change with the market
  • Research new tools, techniques and processes and how they can benefit the studio
  • Collaborate productively, communicating ideas and issues clearly across disciplines
  • Exceptional analysis and problem-solving skills
  • Architect and participate in implementing all the different game modules and systems.
  • Work closely with department leads to identify and set technical restrictions and ensure the team adheres to them
02 MVP SKILLS

Endgame

  • 5 years as a Technical Director or Senior Technical Lead on games projects (including mobile platforms)
  • Shipped multiple games as a service (server driven, live ops enabled products)
  • Experience with working on a project across all stages of development from concepting through prototyping to production and live operations
  • Experience growing engineering teams and great mentorship skills
  • At least 5 years of experience working with Unity on game projects
  • Veteran C# engineer
  • Good knowledge of backend technologies
  • Excited and enthusiastic about f2p blockchain gaming